![]() Still, as I’ve said, there isn’t a bad weapon on offer however, I did find myself constantly swapping between the Sidekicks and the Crimson Bull, as well as cutting anything that got close to me with the Katana, even if doesn't have the weight to its swings that I think would have sold me on it a lot more than it currently does. If these 7 available weapons had in-depth skill trees to take them down wildly different paths to make them unique to each player, then I could easily say the limited set of guns here offered at least some variety, but the limitation of their three upgrades are static and there just isn’t any level of depth here. While there isn’t a bad weapon out of the bunch, this is a far cry from Shadow Warrior 2’s nearly 80 weapons, even if half of them were more or less just ok. Each weapon can be upgraded to add more ammo, elemental effects, and various other enhancements to make them far more lethal. ![]() In keeping to the game’s more simplistic design, you’ll wield a Katana, Outlaw (revolver), Riot Gun (shotgun), Side Kicks (dual uzi’s), Crimson Bull (grenade launcher), Basilisk (rail gun), and finally, the Shuriken Spitter, a crossbow which launches out spinning buzzsaw blades that cause a damn bloody mess. Apart from Motoko’s raccoon, that is the entire cast of characters featured here in any capacity, complete with a new cast behind the voice of Lo Wang and Zilla, who all are rather enjoyable and keep in tone to what the game and series has always offered. The game sees the return of both Orochi Zilla and Hoji, as well as newcomer, Motoko, who, despite being featured prominently in the trailer, is here for all of maybe ten minutes. This was likely an attempt to skip over information they were not going to pay off here story-wise, but it does undercut the lead up from the previous game and makes “that” sacrifice have no meaning now. I was curious as to why they skipped over the context of the dragon when it pertained to the prior game’s finale. Shadow Warrior 3 starts a short while after the events of the previous game with a dragon emerging into our world and subsequently wreaking havoc. What you have here is a game that is focused solely on pushing you forward as fast as humanly possible, and it’s often to the detriment of the adventure and the game’s overall short length. Shadow Warrior 3 doesn’t feature any additional activities, side quests, or in-depth explorable areas, apart from maybe a dead end or two that hides the odd upgrade item. You’re given a grappling hook in which Lo Wang comments that “everyone has one nowadays” and when you combine that with the ability to wall-run, you are given a blistering speed in which to engage in combat and the platforming between that breaks up those bloody encounters. Shadow Warrior 3 has a wild pacing to it that consistently holds up, even amongst the wealth of cutscenes that detail Lo Wang’s efforts to stop a dragon from destroying what’s left of the world. I did enjoy my time here, but it honestly just made me want to play Shadow Warrior 2 again. Shadow Warrior 2 had a ton of enemy variety and the weapons to match, but this third entry trims its weapon count down to only seven instruments of destruction and while there is a nice variety in the environments, you’re going to see the same few enemy types fill those arenas over and over again. The game is paced in a way where it doesn’t overstay its welcome, but also a game where I was sort of craving just a bit more than what was here. ![]() Shadow Warrior 3 consistently felt like the final act of what might have been a much larger and more expansive experience. Shadow Warrior 3 however, takes all of that away and instead offers up a vastly slimmed down and straight-to-the-point linear experience that while enjoyable for how long it lasts, is a shadow of its former self.Īfter hearing that this adventure would set me back around 8-10 hours, I was rather shocked when I rolled credits some 5 hours in. While I adored the 2013 Shadow Warrior reboot, it was its 2016 follow-up that made me really take notice filled with large explorable environments, nearly 80 weapons, and the ability for four-player co-op. Lo Wang and his penchant for dick jokes and crass humor defined the series while also accompanied by its kinetic and gory gameplay that consistently offered up a fun and blood-thirsty pace. Each action-packed game was filled to the brim with humor that hit about as often as your frantic aim. The previous Shadow Warrior games were created from various sources of inspiration, from Duke Nukem to Doom 2016. ![]()
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